Gameplay director Mike Wang has two major goals for NBA 2K18 – to make the game look more like real basketball and to make it feel better in players hands. “I really want the game to be about what the user does on the sticks and making sure that the better users always come out on top instead of having things come out more randomly or just based on the players attributes,” he says. Visual Concepts worked on offensive A.I. to improve the way sharpshooters find openings. Last year they realized through simulations that great three-point shooters like Steph Curry didn’t really hunt for threes. This year, they will perform step backs to get behind the three-point line and better identify long-range shooting opportunities. The dribbling system seems to be under a constant state of construction, and Visual Concepts is making changes yet again to give players more control. The drawn out signature animations are being broken up; now you need to string multiple moves together t...
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