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NBA 2K18: Players Exaggerated With Micro Payments


Studio Visual Concepts and 2K Sports overdosed on micro-payments in NBA 2K18. In single player mode, they are practically necessary to improve the character and acquire at least some of the available cosmetic items.

A few days ago, NBA 2K18 made its debut on the market - another run of the most popular basketball series. Production has appeared on the Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and Switch, and personal computers. The Visual Concepts studio has once again made a great production, but not everything is great, as it turned out that it was packed with micropayments.


The situation was well reflected in the Reddit forum, pointing out individual elements related to additional payments. As in previous releases of the series, NBA 2K18 has Virtual Currency, which is a virtual currency for buying things, mostly in myCareer mode. In the latest part we get it while playing, then we spend on improving the character and buying cosmetics, such as new hairstyles. So far it's not bad yet, but ...

In the new release the creators went to the whole. First of all it is expensive. At the start we get 6,000 VC, which allows you to raise the stats of the character by two points. The next cheaper upgrades are not, and the game does not grant huge sums for the winnings of the meeting. Fans have calculated that you need to win - at best, about 240 meetings to get the overall rating of 86 points, which means a lot of time, hundreds of hours. In addition, the mobile app gets a lot less money than before - in the previous episode, it was possible to scoop up to 1300-2200 VC per day, compared to 600 VC in NBA 2K18.


But not all, because if you want to spend money on cosmetics in the meantime, then probably never fully develop your hero. Changing one hairstyle can cost you and 1500 VC. Tattoos can only be made after reaching the 70th level of the character (previously only 2K Games logo is available), and then you should expect to cost 1000 VC. The same is true with costumes and animations - first you have to spend the virtual currency to expand the charge and unlock something, and then spend again to buy, for example, Scottie Pippen.

Of course there is a way to speed up the tedious collection of money - just spend a real money. For less than 419 zł you buy as many as 450000 VC, which should be enough for you many things. Of course, there are other, cheaper packages, such as 75000 VC for 83.99 zł, which will significantly accelerate the development of the character.

That's what it looks like. Obviously no one is forced to buy, but it looks like the whole system of rewards and character development has been designed solely for micro-payments, and I recall that NBA 2K18 is not a free-to-play game but a paid AAA title. for which you have to pay about 250 zł (box version, because for digital edition should give more than 300 zł) and about 180 zł on PC-tach.

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